This can be attached to a small ship for ease of access and portability. This acts as a healing station, spawn and stone processor. Your main priority is building a survival kit and connected battery. There are a few main resources to keep track of: your health, hydrogen, oxygen and power. You are stranded with a spawn pod and a few basic tools, yet from there the rest is up to you. Like most crafting games, you start off with very little resources and must build your way to a space empire. After this, you use the better resources to build strong weapons and even better facilities. You then use the resources gathered to build better tools and better ways of processing those resources. The gameplay loop consists of using tools to mine resources from the planet or asteroid you’re on. It’s a simple but effective gameplay loop. These parts can then be used to build more. These involve devices for converting rocks and ores or an assembler for making parts. They all contain the remnants of some form of space architecture and you must repair them to see their function. The second has you stranded on a series of rocks floating in space. In the first, you must build and fight your way to a black pillar, a simple McGuffin. There is a small campaign and some scenarios to get you used to the basics, but they aren’t really very important. Space Engineers doesn’t really have a story, per se.